Bootcamps – courses

OPERATE THE LED STAGE

Date: 17. 8. 2026 – 23. 8. 2026
Location: Fantasy Studios, Prague, Czech Republic
Language: English
Capacity: 20 participants
Applications open: 1. 4. 2026
Duration: 1 week (7 training days, approx. 8 hours per day)
Price: Early bird 1 200 € Regular 1 400 € Latecomer 1 600 €

What Is It About

This on-site bootcamp introduces virtual production as a professional discipline. Participants work inside a fully operational LED volume and learn how a virtual production stage functions — technically, creatively, and organisationally. The focus is on studio operations, real-time workflows, and cross-department collaboration under real production conditions.
Training takes place in a professional studio environment using industry-standard tools and pipelines.

Participants will:

  • A structured understanding of the virtual production pipeline
  • Practical experience with real-time filmmaking workflows
  • Working knowledge of perspective, colour management, lighting, latency, and synchronisation
  • Insight into sustainable production practices within virtual environments
  • Experience collaborating across technical and creative departments in simulated production scenarios

Each participant receives a Certificate of Professional Competence in Virtual Production aligned with the focus of the bootcamp.

Week Structure

Day 1 – Foundations of Virtual Production

  • Types of VP (LED volume, ICVFX, greenscreen, hybrid)
  • Team roles and responsibilities
  • Hardware and software ecosystem
  • Studio safety and operational protocols
  • Unreal Engine as a real-time renderer
  • Environment preparation for LED volumes
  • Performance optimisation (LOD, Nanite, Lumen – practical limits)
  • Sustainability considerations in VP

Day 2 – Camera & Image Systems

  • Perspective and camera frustum
  • ICVFX workflows
  • Tracking systems (optical and inertial)
  • Latency and image synchronisation
  • Colour spaces (ACES, sRGB, Rec.709)
  • LED calibration
  • Genlock and timecode
  • Moiré, banding, flicker – causes and mitigation

Day 3 – Media & Playback

  • Plate playback vs real-time content
  • Media servers and playback systems
  • On-set adjustments and troubleshooting

Days 4–6 – Simulated Production

  • Camera and actor movement constraints
  • Lighting interaction
  • Background integration
  • Rapid scene changes
  • Rehearsals and technical resets
  • Cross-department coordination under time pressure

Day 7 – Assessment & Certification

  • Individual practical assessment
  • Workflow presentation
  • Structured feedback
  • Certification

What Is It About

Each day begins with a focused technical and production briefing aligned with that day’s practical objectives.
Morning sessions combine structured instruction with live demonstrations inside the LED stage. Topics are directly tied to production practice: camera systems, real-time rendering, lighting interaction, playback control, and interdepartmental coordination.
Afternoons are dedicated to supervised studio exercises. Participants rotate roles in small teams to reflect real production environments. Emphasis is placed on communication, workflow clarity, and decision-making under production constraints.
The final day includes structured evaluation based on practical competence and collaborative performance.

Who Is It For

  • Digital and environment artists
  • VFX and technical artists
  • AI creatives working with visual content
  • Unreal Engine users developing film-ready assets
  • Mid-career post-production professionals transitioning into virtual production

Typical career paths include

  • Virtual Production Operator
  • Media / Playback Operator
  • Junior Virtual Production Supervisor
  • Technical Artist

Jan Adamus is a VP Supervisor and Unreal Operator at Fantasy Studios, specialising in virtual production and real-time environments using Unreal Engine. With more than 10 years of experience, his work spans immersive digital environments, projection mapping, interactive installations, and tools for virtual production. He is also the founder of Just Assets and has contributed to projects including Anthony Joshua x Under Armour, as well as collaborations with Czech and international studios and artists. Alongside his production work, Jan teaches Unreal Engine and leads workshops, helping participants develop both technical confidence and creative problem-solving skills for real-time and virtual production workflows.

Matyáš Podstránský is the founder of MotionJoy, a Barcelona based camera tracking service working across film, virtual production, and broadcast. He began his career at TV Nova, one of the leading broadcasters in the Czech Republic, where he focused on real time graphics systems and gained early experience with Ncam in live environments. He later joined ZEISS CinCraft as a Product Specialist, building expertise across a wide range of tracking systems and workflows. Since founding MotionJoy, he has worked on productions across Europe and the United States, including projects for RTVE, live sports broadcasts, New Year’s Rockin’ Eve in Times Square for ABC, and productions for Netflix, with a system agnostic approach focused on choosing the right solution and ensuring seamless on set performance.

Vojtěch “Vojta” Horký is Co-Founder and Executive/Technical Director of Fantasy Studios, with expertise across virtual production, VFX, video engineering, and LED-based workflows. Since 2017, he has worked across high-profile productions and live events, including projects for Netflix, Amazon, Apple, the Super Bowl, and the Fortnite World Cup. Before co-founding Fantasy Studios, he worked in London with Ncam, a pioneer in camera tracking technology. He also runs Jeff’s Virtual Production and serves as Senior Product Specialist for Virtual Solutions at Ross Video.

Price

 1 200.00

 1 200.00

Buy this course

Price

 1 200.00

 1 200.00

Buy this course
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