Bootcamps – courses

BOOTCAMP No. 2 CREATE DIGITAL WORLDS

Date: 28. 9. 2026 – 4. 10. 2026
Location: Powerhouse, Mallorca, Spain
Language: English
Capacity: 20 participants
Applications open: 1. 4. 2026
Duration: 1 week (7 training days, approx. 8 hours per day)
Price: TBA

What Is It About

This bootcamp focuses on the creation, preparation, and optimisation of digital environments for virtual production. Participants learn how assets, environments, and data are developed for LED stages and real-time filmmaking, with Generative AI integrated into Unreal Engine workflows. The programme covers the full content pipeline, from concept development to on-set readiness.

Participants will:

  • Create and optimise virtual production–ready assets and environments
  • Integrate Generative AI tools into real-time Unreal Engine workflows
  • Understand performance, scale, lighting, and colour constraints for LED volumes
  • Build structured data and versioning systems for flexible on-set use
  • Prepare multiple visual variations for live production scenario

Each participant receives a Certificate of Professional Competence in Virtual Production, aligned with the focus of the bootcamp.

Week Structure

Day 1 – Virtual Production Content Pipeline

  • Role of data and content in virtual production
  • Differences between VFX, game, and VP assets
  • Performance, scale, and realism requirements
  • Overview of real-time constraints
  • Sustainability considerations in digital production

Day 2 – Generative AI for Virtual Production

  • Overview of AI tools (image, video, 3D, text)
  • AI-assisted concept design and environment ideation
  • Ethical, legal, and copyright considerations
  • Prompting strategies for production use

Day 3 – AI-Assisted Environment Creation

  • Generating textures, skies, matte backgrounds, and references
  • AI workflows for terrain, foliage, and architecture
  • Translating AI output into Unreal Engine-ready assets

Day 4 – 3D Assets, Scans & Hybrid Workflows

  • Photogrammetry and scan data basics
  • Combining scans, procedural tools, and AI-generated assets
  • Cleanup, retopology, and optimisation
  • Maintaining visual consistency

Days 5–6 – Unreal Engine for VP Content Creators

  • Importing and organising VP-ready assets
  • Material setups for LED walls
  • HDRI-based lighting
  • Reflections, shadows, global illumination
  • Avoiding common VP artefacts
  • Look development under real-time constraints
  • Data versioning and creative flexibility
  • Preparing multiple looks for on-set changes

Day 7 – Review & Certification

  • Individual practical assessment
  • Workflow presentation
  • Structured feedback
  • Certification

How It Works

The bootcamp combines focused technical sessions with daily applied studio work.
Participants test AI-driven workflows, optimize assets for real-time rendering, and prepare content under realistic LED stage constraints.
Exercises simulate production conditions, including last-minute creative changes, performance limits, and collaboration with camera and stage departments.
Work is completed individually and in small teams to reflect contemporary virtual production pipelines.

Who Is It For

  • Digital and environment artists
  • VFX and technical artists
  • AI creatives working with visual content
  • Unreal Engine users developing film-ready assets
  • Mid-career post-production professionals transitioning into virtual production

Typical career paths include

  • Virtual Production Operator
  • Media / Playback Operator
  • Junior Virtual Production Supervisor
  • Technical Artist

TRAINERS

Åke Mora Temnerud is a multidisciplinary game developer, artist and creative technologist with nearly twenty years of experience across video games, apps and audiovisual media. Combining a background in illustration, animation and art direction with senior leadership roles in development and publishing, he brings a rare end-to-end understanding of the game creation process.
Throughout his career, Åke has held key positions including Head of Studio at Targnarion Studios, Director of Publishing at BitBox Games and COO at TwinForce. He has led teams of more than fifty people and contributed to projects across Nintendo DS, Nintendo Switch, PC, Xbox and mobile platforms, as well as AR and VR experiences. Today, his work focuses on AI-assisted creative workflows, full-cycle game development and creative technology consulting. Passionate about the intersection of art and technology, Åke continues to teach, develop personal projects and explore how emerging tools can expand the possibilities of interactive storytelling.At Digitalent Academy, Åke shares practical insights from both the creative and business sides of game development, helping participants understand how ideas evolve into finished products and how new technologies—including AI—are reshaping the future of interactive media.

Odet Abadia Gomez is a filmmaker, producer and educator with more than two decades of experience across film, advertising, documentary and emerging media. Originally from Spain and based in Shanghai, she has built an international career spanning commercial production, cultural storytelling and creative education.
Before leading AI research initiatives at Shanghai Vancouver Film School, Odet worked as a producer and executive producer on projects for global brands, broadcasters and international organizations including Coca-Cola, HSBC, Disney, Heineken, BBC StoryWorks and the World Health Organization. She is also the founder of Ampersand Films and has directed and produced documentary and educational projects exploring cultural and historical connections between Spain and China.
Today, Odet serves as Head of the AI Future Imaging Research Center at SHVFS, where she leads research into artificial intelligence, virtual production and immersive media. Her work focuses on evaluating emerging technologies, developing industry-relevant curricula and exploring how AI can be integrated into professional creative workflows across filmmaking, animation and interactive media.
At Digitalent Academy, Odet brings together extensive production experience and hands-on expertise with the latest generation of AI creative tools. Her teaching combines practical workflow design, critical thinking and creative experimentation, helping participants understand not only how these technologies work, but how they can be applied responsibly and effectively in professional production environments.

Josep Antoni Ribas Rosselló is a VFX Supervisor, Lead Compositor and Digital Artist with more than a decade of experience in film, television and music video production. Throughout his career, he has worked on international projects across a wide range of genres and production scales, contributing visual effects and compositing expertise to feature films and television series.
His credits include Indiana Jones and the Dial of Destiny, The Irishman, Slow Horses, The Lion King, Captain Marvel, Black Panther, The Favourite and Lost in Space. These productions span major studio films, streaming content and high-end television projects, reflecting extensive experience within professional visual effects pipelines.
Based in Spain, Josep specializes in VFX supervision, high-end compositing and on-set virtual production. His technical skillset includes NUKE, Unreal Engine, Blender and other industry-standard tools used in contemporary visual effects workflows.
Alongside his production work, Josep has taught postproduction and visual effects at Animum VFX School and CEF Media Arts School in Spain, sharing practical industry knowledge with aspiring artists and technical professionals.
At Digitalent Academy, Josep brings experience from international film and television productions together with expertise in modern compositing, visual effects and virtual production workflows, providing participants with direct insight into contemporaryVFX practices and technologies.

Roni Rodrigues is a Production VFX Supervisor with more than fifteen years of experience across feature films, high-end television and international productions.
Originally from Rio de Janeiro, Brazil, Roni began his career in the film industry working in production and editorial before relocating to the United Kingdom and specialising in Visual Effects. He graduated with distinction from the National Film and Television School (NFTS), where he focused on VFX and post-production workflows.
Since then, he has built an international career supervising visual effects on major studio and streaming productions, working closely with directors, cinematographers, production teams and VFX vendors from pre-production through final delivery.
His credits include Spectre, The Imitation Game, Fast & Furious Presents: Hobbs & Shaw, News of the World, The Green Knight, The Wheel of Time, Bridgerton, Queen Charlotte, Bob Marley: One Love and the Apple TV+/Skydance series 12 12 12.
Roni is particularly recognised for his production-side approach to visual effects, helping filmmakers integrate VFX seamlessly into the wider filmmaking process. His experience spans on-set supervision, virtual production workflows, environment integration, data capture, post-production strategy and cross-department collaboration.
Alongside his production work, Roni is a Visiting Tutor at Arts University Bournemouth (AUB) and an Industry Reviewer at the National Film and Television School (NFTS), where he supports the development of emerging artists and filmmakers.
At Digitalent Academy, Roni shares practical insights from real-world productions, focusing on what makes visual effects and virtual production workflows genuinely production-ready. His sessions explore the intersection of filmmaking, cinematography and VFX, helping participants understand how creative decisions translate into successful delivery on set and in post-production.

Price

 1 200.00

 1 200.00

Buy this course

Price

 1 200.00

 1 200.00

Buy this course
SKU: CREATE DIGITAL WORLDS Categories: ,